What happened to the Japanese gaming industry?
This is a serious question. I feel like something significant has happened in the last two years, and I’m not sure precisely what. The games are as well-made as ever, but somehow, they’ve stopped appealing to me. It started in November and December 2002, when so many high profile games came out, and I felt like I had to play them all, so I did, for weeks and weeks, and at the end of it, I didn’t have any real feeling beyond having played a bunch of well-made, pretty entertaining games. It’s not that they weren’t good, or even great. It’s just that I ended up with this feeling that I could have skipped them and my life would have been none the poorer for it. So from then on, I did! My last new Japanese game was Silent Hill 3, and before that, Made in Wario, and before that … I can’t remember. I’m not alone in this, I don’t think; though certain series stalwarts still hit (relatively) big numbers, it seems like every week a new gorgeous, expensive, well-made game comes out and sells 40,000-80,000 copies (Devil May Cry 2, ZOE 2, Viewtiful Joe, Chaos Legion, Silent Hill 3, etc.)
For whom are these titles being made? What is their target audience? Do Japanese developers even understand their audience anymore? Sometimes, I wonder if the developers know they’re not connecting with their audience anymore, but simply don’t know how to do anything beyond what they’ve always done.
Even the once reliable Nintendo is showing signs of slipping. Super Mario Sunshine and Wind Waker were both great games … but far from the watershed events that were previous series titles. Oddly, I see Majora’s Mask, the last generation “spinoff,” as somehow more developed and “canonical” than Wind Waker. For all its problems, Majora’s Mask was brave, daring, and fiercely original (some might say too much so) in its design. Wind Waker is a Zelda game … cel-shaded, yes, but otherwise precisely what one would expect. In fact, the only Gamecube title to give me that tingly-all-over “this is why I play videogames” feeling has been the Western-developed Metroid Prime.
These thoughts are prompted by some recent release date trolling; now that I’ve finished KOTOR, I’m planning on taking a gaming sabbatical until December – you in the back, stop giggling! I’ve got to get serious about studying for the Japanese language proficiency test, and I was curious about what I’d be making myself wait on. I was fairly shocked by how dire the list of upcoming Japanese releases looked.
My final list of anticipated upcoming titles looked like this:
Western
Beyond Good and Evil
Champions of Norrath
Deus Ex 2: Invisible War
Half-Life 2
Prince of Persia
Japanese
Castlevania: Lament of Innocence
Final Fantasy X-2
Shinyaku Seiken Densetsu
Space Channel 5 Collection
It may look somewhat balanced, but honestly, Castlevania is the only new Japanese game I’m looking forward to – I’ve already played through X-2 and SC5 in Japanese long ago and am only anticipating their U.S. releases, and Shinyaku Seiken Densetsu is a remake. The scarier thing is that, long term, things aren’t much better; I’m looking forward to Kingdom Hearts 2 and Final Fantasy XII, Nico, and Mojib Ribbon … Killer 7, if that turns out at all playable. And that takes me well into 2004. I’m hoping there will be a surprise or two from key developers, but I’m not holding my breath.
Watching videos of Half-Life 2 from E3 was one of the defining moments of my life as a gamer. Seeing those was seeing what games will be like in the future. And more and more, playing Japanese games has felt like revisiting the past. The graphics change but the game remains the same. Millions and millions of dollars and art resources are being poured into titles whose gameplay is unchanged from what has come before. I’m a big fan of shiny things, but I only have so many hours per day (24). If I play the same game too many times, I start to feel burnt.
I know that there’s a lot of talk about “emergent narrative” from Western developers and what have you, but I don’t buy the hype. I didn’t like either Grand Theft Auto game too much, Bethesda games make me want to die, and I think Peter Molyneux is a total wanker and Fable is going to underdeliver in a major way. But I think that this philosophy has been influencing Western game design in positive ways, just beneath the surface. Sure, there are bad ideas – Jak II as GTA clone comes to mind. But the concepts of increased player freedom, robust AI, interactive environments, and simulation instead of pre-programmed events, can improve almost any title, whether they’re core design tenets or just things in the back of the developers’ heads. More and more these concepts are becoming the norm in Western games, but remain conspicuously absent from Japanese titles. It seems like innovation in presentation and gameplay has shifted almost entirely to the West, and Japan is too afraid – or unable – to change and catch up.
Am I being overly negative? Are there titles I should be looking forward to that have completely slipped my mind? Or are the tides of game development finally shifting inexorably westward?
If you had told me three years ago that I’d come to feel this way, I’d have laughed at you. But it doesn’t seem so funny now that it’s come to pass, really…